Unity Tutorial 09
Funnily enough this weeks set of unity tutorials I found to be the most enjoyable yet. Well maybe not enjoyable but relatively straight forward. For this first time all year I managed to follow along all the way through the tutorial without there being many complications. This week we created a Fruit Ninja type game where random boxes or object’s would spawn up into the game view the objective of the player was to click and destroy the boxes to get points there were also bad items thrown into the mix as well in the case of my game was in the form of a bomb if the bomb was destroyed by accident it would result in the player loosing points the game is over when the player misses an object they were supposed to hit. The first tutorial started off by creating a prototype and sorting out our assets same as any project then once they were imported we started on the code that allowed them to randomly spawn and be tossed into the air. This was probably the hardest part...