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Showing posts with the label project

Alpha

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 This week we continued the making of my game further. Continuing on from last week I was having an issue with my player whenever I tried to add a rigid body component it would fall through the terrain I fixed this by adding in a mesh collider. This week I spent my time getting the controls down on my game now whenever the game starts the board takes off and can now be navigated using the left and right arrow keys. I learnt how to do this from following previous unity tutorials.  with the player now able to navigate the course I added an if statement to the player controller script that enables the player to jump so now when the home button is pressed the player can jump in the air. I had to adjust the mass of the player in the rigid body because whenever I would jump the player would be suspended in the air for too long this would have caused problems later in the game because some obstacles in the game are meant to be cleared others are not.  So far I think I'm on track...

First Playable

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 This week we started on our coding. last week we were just gathering all our assets together and creating our scene. We started off by positioning the camera behind the skateboard to give us the in game view that we wanted this was pretty straight forward. Then we started on the coding for the player.  The coding for the player in my game is pretty much the same for the coding of the car in our first unity tutorial. I went back and watched the videos on how he nodded his game and applied what was nescesary to my game. All that needed changing was the speed and the turning. I thing added rigid bodies the obstacles for a start. I event gotten them to move yet but that won't be too hard. I took it pretty easy this week because of the submissions I had in other modules but next week I think I'll probably struggle with repeating the road constantly so that the driver doesnt fall off the edge.  Thats the only thing I'm a bit uncertain about. The rest of it should be straight f...

Game Prototype

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 This week we began by making our prototypes for our games. I was fortunate enough to already have most of the assets for my game already downloaded from the unity story. most fo the assets used will be from the first set of unity tutorials all I needed to outsource was a skateboard and a backdrop of some kind here are some screenshots of what I have put together so far The only one Im struggling to find is a sutible backdrop so if anyone who's reading this knows anything about designing backdrops in unity or where to source them from please drop a comment below all help is appreciated     once I have gotten my backdrop I will then begin my coding process.

Game Design Document

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 This week I designed my own "Game Design Document" (GDD) for my own project. I followed the instructions given on the CDM online website and used the Dundoc platform to create and host my document.  This website was quiet easy to use it gave us all the headings and we just filled in the reqired information to create our own document it also gave us the option to add images and delete headings if they were not relevant to our project. Below is the link to My GDD. https://www.dundoc.com/project/6922 shorturl.at/npyF8

Vision Statment

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For this weeks blog we had to create as vision statment. A vision statement is pretty much a formal pitch as to what your game is about. You would usually present this type of documentation to the company you work for and then they'll pretty much give you the go ahead or tell you to bin the idea. A Vision statement is also off value to the designers. It eliminates uncertintay and should provide them with the answers to any questions they may have. Vision Statement:   Title: Down Hill skate – Down Hill adreanline Rushing skateboard simulation- for iphone andriod/ miningame.   Description: The game is simple you are a skateboard rider from the San franciisco bay area who speeds down hills at death defying speeds in your spare time for the fun of it.  The player has to navigate his way down hill swerving in and put of cars and avoiding obstacles such as grains and cones. The objective of the game is to collect as many coins/ tokens as possible without getting hit. The Game b...