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Showing posts with the label week 7

Game Prototype

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 This week we began by making our prototypes for our games. I was fortunate enough to already have most of the assets for my game already downloaded from the unity story. most fo the assets used will be from the first set of unity tutorials all I needed to outsource was a skateboard and a backdrop of some kind here are some screenshots of what I have put together so far The only one Im struggling to find is a sutible backdrop so if anyone who's reading this knows anything about designing backdrops in unity or where to source them from please drop a comment below all help is appreciated     once I have gotten my backdrop I will then begin my coding process.

Game Decisions

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Video “In order for the player to be optimally engaged, challenges should be presented at a level equivalent or slightly higher than their current skill. Not too easy, not too hard”( Gigity McD ) The word 'flow state' was coined by Csikszentmihalyi (1975) also known as being “in the zone” This is when the player is fully engaged in the game experience. Csikszentmihalyi put a lot of work into observing and analyzing various groups of people. This theory is focused on the idea of how people should balance their skills and the demands of particular tasks. An example of Flow would be a challenge in a game that interests the player such as a puzzle or a boss battle meant to keep the player interested and not get bored. Csikszentmihalyi also states that flow is related to an ideal psychological condition when a person engages in a challenge-skill activity, often resulting in concentration and a focused emphasis on a task. A practical technique for improving Flow is to look at what p...