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Showing posts with the label week 10

Unity Tutorial 09

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Funnily enough this weeks set of unity tutorials I found to be the most enjoyable yet. Well maybe not enjoyable but relatively straight forward. For this first time all year I managed to follow along all the way through the tutorial without there being many complications.    This week we created a Fruit Ninja type game where random boxes or object’s would spawn up into the game view the objective of the player was to click and destroy the boxes to get points there were also bad items thrown into the mix as well in the case of my game was in the form of a bomb if the bomb was destroyed by accident it would result in the player loosing points the game is over when the player misses an object they were supposed to hit.    The first tutorial started off by creating a prototype and sorting out our assets same as any project then once they were imported we started on the code that allowed them to randomly spawn and be tossed into the air. This was probably the hardest part...

Game Stories

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Story telling in video games is a young art form that is increasingly rising. Successful story’s in games are designed by looking at what has worked in other story’s and making yours unique to other stories. Games aren’t movies and movies aren’t plays. To create a story in a game we have to first look at what attributes to a story that works with all platforms from movies to novels to plays etc. what is common between them all.   Conflict is storys. Story is conflict.   We can use a base structure when coming up with our game We start of with our hero or main character There is then an “inciting Incident” something that happens that strikes conflict. There is then an opportunity for our hero to push back against his conflict when he first tries and fails there are repercussions.  The hero now takes on a risk to overcome the obstacles that have resulted in this conflict this process is repeated twice with an even bigger risk the second time round and an even bigger risk th...