Alpha
This week we continued the making of my game further. Continuing on from last week I was having an issue with my player whenever I tried to add a rigid body component it would fall through the terrain I fixed this by adding in a mesh collider. This week I spent my time getting the controls down on my game now whenever the game starts the board takes off and can now be navigated using the left and right arrow keys. I learnt how to do this from following previous unity tutorials. with the player now able to navigate the course I added an if statement to the player controller script that enables the player to jump so now when the home button is pressed the player can jump in the air. I had to adjust the mass of the player in the rigid body because whenever I would jump the player would be suspended in the air for too long this would have caused problems later in the game because some obstacles in the game are meant to be cleared others are not. So far I think I'm on track for my ga