Yo Daniel, I love marioKart I also used to play it on the nintendo DS, I remember all the boys gathering and just screaming at the DSs, it was very competitive. Its mad to see how much mario games have evolved, it went from a game of poor graphics on nintendo to it being available on all platforms. Keep it up!
Hello my name is Daniel Jupe. I am 20 years old and in 2nd year of the Creative digital media course in TU Dublin. My Favourite part of last year was the studio photography module. I enjoyed this module the most because I learnt a lot about lighting and photography and it was the most enjoyable for me. To be entirely honest my goal for this module is just to pass. I haven't really got much interest in video games I will remain open minded going into this module but I can't imagine ill enjoy it that much so just a B or a C would do me. In My spare time when I'm not doing college work or working my job I like to go to the gym, listen to music /podcasts, go skating and surfing for the weekend whenever I get it off. I think my short term goal is to get through to 3rd year without any more repeats. in the longer run Id like to work with some company like red bull or some kind of production company to do photography and videography covering action sports, concerts and festivals....
This week we continued the making of my game further. Continuing on from last week I was having an issue with my player whenever I tried to add a rigid body component it would fall through the terrain I fixed this by adding in a mesh collider. This week I spent my time getting the controls down on my game now whenever the game starts the board takes off and can now be navigated using the left and right arrow keys. I learnt how to do this from following previous unity tutorials. with the player now able to navigate the course I added an if statement to the player controller script that enables the player to jump so now when the home button is pressed the player can jump in the air. I had to adjust the mass of the player in the rigid body because whenever I would jump the player would be suspended in the air for too long this would have caused problems later in the game because some obstacles in the game are meant to be cleared others are not. So far I think I'm on track...
This week we began by making our prototypes for our games. I was fortunate enough to already have most of the assets for my game already downloaded from the unity story. most fo the assets used will be from the first set of unity tutorials all I needed to outsource was a skateboard and a backdrop of some kind here are some screenshots of what I have put together so far The only one Im struggling to find is a sutible backdrop so if anyone who's reading this knows anything about designing backdrops in unity or where to source them from please drop a comment below all help is appreciated once I have gotten my backdrop I will then begin my coding process.
Yo Daniel, I love marioKart I also used to play it on the nintendo DS, I remember all the boys gathering and just screaming at the DSs, it was very competitive. Its mad to see how much mario games have evolved, it went from a game of poor graphics on nintendo to it being available on all platforms.
ReplyDeleteKeep it up!