Yo Daniel, I love marioKart I also used to play it on the nintendo DS, I remember all the boys gathering and just screaming at the DSs, it was very competitive. Its mad to see how much mario games have evolved, it went from a game of poor graphics on nintendo to it being available on all platforms. Keep it up!
This week we began by making our prototypes for our games. I was fortunate enough to already have most of the assets for my game already downloaded from the unity story. most fo the assets used will be from the first set of unity tutorials all I needed to outsource was a skateboard and a backdrop of some kind here are some screenshots of what I have put together so far The only one Im struggling to find is a sutible backdrop so if anyone who's reading this knows anything about designing backdrops in unity or where to source them from please drop a comment below all help is appreciated once I have gotten my backdrop I will then begin my coding process.
Finding papers for this week was pretty difficult I had initially been using the college library website but I then switched to using google scholar which I found a lot more effective I was able to find papers a-lot faster. I find that in a lot of papers that I look at on my topic there’s a fair bit of repetition. So I decided to mind map my topic and expand it a bit so I would have more success in diversifying my writings. So this week I read a paper that looked at games as a meaningful experience. They conducted a test on two groups of people to examine the perceptions of enjoyable and meaningful video games. another hot topic that I decided to look into was the emotional and psychological aspect of first person shooter games and the reactions to the violence. Another paper I read read was about the physical interactions the player has with a machine. The vibrations of the controller the reactions caused from pressing the buttons to the sound effects linked with these thin...
This week I covered tutorial number 4 swell as number 5. Tutorial number 4 was about creating sprite animations of a robot within the game this tutorial was pretty challenging there was a lot of new things that we haven't been over before. we started off by using the animator component in unity and set up a new player controller within the animator component. Then when animating the robot all the frames had been given to us in our assets folder so we put those together in the animator this was the easy part the tutorial then got difficult when using the blend tree and setting the parameters but we got there in the end. the next tutorial was about creating a projectile. This was pretty straight forward all the code was given to us in the tutorial we made the projectile out of a cog sprite and then applied the appropiate physics to that it would collide with objects and fix the robot when collided with. Tutorial number 5 was about setting up the camera. We installed a package called...
Yo Daniel, I love marioKart I also used to play it on the nintendo DS, I remember all the boys gathering and just screaming at the DSs, it was very competitive. Its mad to see how much mario games have evolved, it went from a game of poor graphics on nintendo to it being available on all platforms.
ReplyDeleteKeep it up!