Game Testing
Game testing is a crucial part of game testing when creating a game its important to start testing as early as possible. there are a few risks when it comes to game testing.
- having a game with a non compelling experience.
- if its missing the fun factor or if its non player friendly
- if it is not a unique fast or competitive game
the purpose of game testing is to detect bugs and retain documentation of software products. There are 7 popular game testing methods
1. Fuctionality testing - Regards the overall testing of the functions within the game basically just making sure that all the game functions e.g. motion, audio, freezing, crashing etc..are running smoothly
2. Combonational - Determines how much further testing needs to be done on the game it improves the overall effectiveness of the testing experience.
3. Ad HOC Testing - this is more general testing it involves less structure and can be done at any point of development. It is completed by error guessing which is directing errors through a random approach. This test is less formal because it doesn't require any structure or documentation. there are 3 types or error testing Pair testing Buddy testing or Monkey testing.
4. Compatibility Testing - Basically detects any defects in functionality and that the product meets the essential requirements.
5. Clean room and tree testing - Basically looks at the consistency and reliability of the gaming software.
6. Regression Testing- Looking back over everything looking for any major defects in softwares.
7. Performance testing. - Actually playing the games looking into the real time functionality of the game.
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