Feedback Stratagies

 The First article I read was "Be a Mirror" by Gravity Goldberg.  shorturl.at/jrwFO

As a person that wouldn't know how to approach giving feedback. I received a number of tips from this article that will make it a lot easier.

1. Be a mirror. When giving feedback its important to reflect back on the work that is there not the work that is not there. So reflect back on what has been done not what is missing. 

2. Focus on the process.

3. Take yourself out go the equation. It is important when giving feedback that you make sure it doesn't turn personal this can be done by removing phrases such as "I think" and "personally" With "when you" This keeps the attention away from you.

The second article I read was "how to give feedback without being a jerk" By Adam Grant shorturl.at/vI136

From reading this article there were a few tips that I think are very valuable when it comes to giving feedback because they give many different approaches other than the typical "compliment sandwhich" here are the key takeaways from this article

1. Always explains why you are giving feedback. If you explain why you give feedback you can highlight that its not to put the person down but for their own self improvment.

2. Take yourself off your high horse. If you put yourself in the same situation as the recipient by saying something like "feedback has greatly improved my work in the past and I hope it will do the same for you" it Humanises the critic to the reciever and reinforces that there are only good intentions.

3. Be transparent with your criticism sugar coating is never a good idea nobody is going to benefit from hearing what they want its what they need to hear that will benefit them. Transparency can be attained easily by acknowleging at the start of the feedback that there are positives and negatives.

4. Ask if they would like to receive feedback. Nobody wants to be the guy that gives feedback when nobody asked for it. Nobody likes that guy.


 shorturl.at/zJTZ9

Comments

Popular posts from this blog

Introduction Post

Alpha

Game Prototype